设计模式


生产者和消费者

原链接

生产者消费者模式并不是GOF提出的23种设计模式之一,23种设计模式都是建立在面向对象的基础之上的,但其实面向过程的编程中也有很多高效的编程模式,生产者消费者模式便是其中之一,它是我们编程过程中最常用的一种设计模式。

装饰器模式

装饰模式为已有类动态附加额外的功能就像LOL、王者荣耀等类Dota游戏中,英雄升级一样。每次英雄升级都会附加一个额外技能点学习技能。具体的英雄就是ConcreteComponent,技能栏就是装饰器Decorator,每个技能就是ConcreteDecorator;

//Component 英雄接口 
public interface Hero {
    //学习技能
    void learnSkills();
}
//ConcreteComponent 具体英雄盲僧
public class BlindMonk implements Hero {
    
    private String name;
    
    public BlindMonk(String name) {
        this.name = name;
    }

    @Override
    public void learnSkills() {
        System.out.println(name + "学习了以上技能!");
    }
}
//Decorator 技能栏
public class Skills implements Hero{
    
    //持有一个英雄对象接口
    private Hero hero;
    
    public Skills(Hero hero) {
        this.hero = hero;
    }

    @Override
    public void learnSkills() {
        if(hero != null)
            hero.learnSkills();
    }    
}
//ConreteDecorator 技能:Q
public class Skill_Q extends Skills{
    
    private String skillName;

    public Skill_Q(Hero hero,String skillName) {
        super(hero);
        this.skillName = skillName;
    }

    @Override
    public void learnSkills() {
        System.out.println("学习了技能Q:" +skillName);
        super.learnSkills();
    }
}
//ConreteDecorator 技能:W
public class Skill_W extends Skills{

    private String skillName;

    public Skill_W(Hero hero,String skillName) {
        super(hero);
        this.skillName = skillName;
    }

    @Override
    public void learnSkills() {
        System.out.println("学习了技能W:" + skillName);
        super.learnSkills();
    }
}
//ConreteDecorator 技能:E
public class Skill_E extends Skills{
    
    private String skillName;
    
    public Skill_E(Hero hero,String skillName) {
        super(hero);
        this.skillName = skillName;
    }

    @Override
    public void learnSkills() {
        System.out.println("学习了技能E:"+skillName);
        super.learnSkills();
    }
}
//ConreteDecorator 技能:R
public class Skill_R extends Skills{    
    
    private String skillName;
    
    public Skill_R(Hero hero,String skillName) {
        super(hero);
        this.skillName = skillName;
    }
    
    @Override
    public void learnSkills() {
        System.out.println("学习了技能R:" +skillName );
        super.learnSkills();
    }
}
//客户端:召唤师
public class Player {
    public static void main(String[] args) {
        //选择英雄
        Hero hero = new BlindMonk("李青");
        
        Skills skills = new Skills(hero);
        Skills r = new Skill_R(skills,"猛龙摆尾");
        Skills e = new Skill_E(r,"天雷破/摧筋断骨");
        Skills w = new Skill_W(e,"金钟罩/铁布衫");
        Skills q = new Skill_Q(w,"天音波/回音击");
        //学习技能
        q.learnSkills();
    }
}

输出:

学习了技能Q:天音波/回音击
学习了技能W:金钟罩/铁布衫
学习了技能E:天雷破/摧筋断骨
学习了技能R:猛龙摆尾
李青学习了以上技能!


文章作者: Jason Lin
版权声明: 本博客所有文章除特別声明外,均采用 CC BY 4.0 reprint policy. If reproduced, please indicate source Jason Lin !
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